Demo Reel

This is my latest demo reel with shots until the end of 2008. With Watchmen being the last project on it. My 2009 demo reel will have my work from District 9 and Percy Jackson when it becomes available. If you would like to watch in HD you can click the fullscreen button on the player.

Breakdowns

Watchmen

Shot 1

  • Cloth simulation of paper debris
  • Lighting and Shading
  • Matchmove

Shot 2

  • Processed 4 million face lidar scanned arms into a usable riggable asset
  • Matchmoved arms and camera
  • Additional blood droplets

Shot 3

  • Created Nuke camera projections for street set extension
  • Lighting and shading of background cars

The Incredible Hulk

Shot 1

  • Created particle animation of bubbles and floating detritus.
  • Developed expressions and scripts to allow particles to compensate for shader displacement on the emitting cells.
  • Developed a custom paint FX creation script for the cell tendrils
  • Prevized cell motion and provided first pass of cell animation

Shot 2

  • FX Aimation of small particle instanced debris
  • Lighting and shading of rotor blade

Shot 3

  • Shockwave animation and rendering
  • Particle animation of dust and debris

New In Town

  • Particle simulation of blowing snow, car slipstream and wheel debris
  • Matchmove of car and camera

Stargate Atlantis - This Mortal Coil

Shot 1

  • Drone animation
  • Particle instanced debris with sprite smoke trails

Shot 2

  • Drone Animation
  • Rigid body simulation of debris
  • Particle instanced background explosions and secondary debris
  • Scene Layout
  • Wrote python scripts to manage simulation data and map shader attributes from the original geometry to the shattered geometry

Image Engine Internal Test

  • Particle animation of shattering windows
  • Texture projection and animation of ground rift

The Incredible Hulk Matchmoving

  • Matchmoved cameras for multiple shots using PFTrack and Boujou. The matchmove was for the background city environment and the foreground set extensions which include the columns and several wall sections of the set.