Demo Reel
This is my latest demo reel with shots until the end of 2008. With Watchmen being the last project on it. My 2009 demo reel will have my work from District 9 and Percy Jackson when it becomes available. If you would like to watch in HD you can click the fullscreen button on the player.
Breakdowns
Watchmen
Shot 1
- Cloth simulation of paper debris
- Lighting and Shading
- Matchmove
Shot 2
- Processed 4 million face lidar scanned arms into a usable riggable asset
- Matchmoved arms and camera
- Additional blood droplets
Shot 3
- Created Nuke camera projections for street set extension
- Lighting and shading of background cars
The Incredible Hulk
Shot 1
- Created particle animation of bubbles and floating detritus.
- Developed expressions and scripts to allow particles to compensate for shader displacement on the emitting cells.
- Developed a custom paint FX creation script for the cell tendrils
- Prevized cell motion and provided first pass of cell animation
Shot 2
- FX Aimation of small particle instanced debris
- Lighting and shading of rotor blade
Shot 3
- Shockwave animation and rendering
- Particle animation of dust and debris
New In Town
- Particle simulation of blowing snow, car slipstream and wheel debris
- Matchmove of car and camera
Stargate Atlantis - This Mortal Coil
Shot 1
- Drone animation
- Particle instanced debris with sprite smoke trails
Shot 2
- Drone Animation
- Rigid body simulation of debris
- Particle instanced background explosions and secondary debris
- Scene Layout
- Wrote python scripts to manage simulation data and map shader attributes from the original geometry to the shattered geometry
Image Engine Internal Test
- Particle animation of shattering windows
- Texture projection and animation of ground rift
The Incredible Hulk Matchmoving
- Matchmoved cameras for multiple shots using PFTrack and Boujou. The matchmove was for the background city environment and the foreground set extensions which include the columns and several wall sections of the set.
